The three of you who read this blog might be wondering, after my last post, exactly what is so great about these new uniform textures/templates? Well, why don’t you just take a look at the little retrospective below and figure it out for yourself:

2009_uniform-progression.png

2005 — Basically just the default EA uniform texture here, although I threw in something new that hadn’t been seen before… the illusion of a ‘fold’ in the chest script. It’s there, trust me. Well, look harder.

2006 — I’ve smoothed out parts of the default EA uniform texture, though it’s still pretty much the exact same as the year before. I continue on with the idea of creating a break in the chest script, but as you can see, only slight progress is made. Frankly, it still sucks. The biggest thing to happen this year is I begin to poorly recreate the Nike undershirts that debuted this season.

2007 — Finally, the first year I begin using my very own uniform template. Using the EA default as a guide (So the shadows and folds would continue to map out correctly) I smoothed things out and added some things here and there, most notably the inclusion of actual buttons. Nothing too major, but at least I’m starting to break away from the normal. This was also when I began using more life-like chest scripts. Combine that with the new templates and you can really see the jump up to higher quality this year.

2008 — Further refining my templates here, I drastically alter the button flap area to create a more flowing, realistic jersey. The idea of stitching is re-thought here as I decide to go with a more pronounced and noticeable stitch.

2009 — Finally, something I can really say I’m proud of. The stitching has been overhauled again for the last time, producing a more realistic looking stitch. The center button flap area is modified once more and the rest of the jersey is given some more texture, providing what I feel to be the most realistic uniform that is possible given the graphical limitations of MVP Baseball 2005. Also, no more template overhauls, too much work for too little pay.